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 moco vs CGI 
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Joined: Sun Oct 26, 2014 5:19 pm
Posts: 56
Post moco vs CGI
moco vs CGI - does that have a change? What do you think??
cheers goggi

lilliput motion control - my results of scaled moves.
I had to do some photogrammetry of the small objects to get realistic shadows in blender. Ok, it is not so realistic, others do that much better -> (with CGI...?)
link 1: motion control shots ... yqt0AIx0dy

smaller items need some focus stacking, then they are in focus and look like real big items
link 2: shooting focus stacking video ... GrhQVWw0i-

Tue Feb 19, 2019 12:57 am

Joined: Wed Jan 20, 2010 4:50 pm
Posts: 555
Post Re: moco vs CGI
Well it's interesting, but I guess the answer is unless you are stop framing the motion of a miniature then CGI might be a heck of a lot easier to make it move in that environment. In the case of the model car I think you can make CGI cars that look even less like models, so unless your intention is to use a model that shows clear signs of being a real hand made miniature, then CGI makes more sense. If you make a model too real then it won't look like a model anymore and no-one else will tell the difference. So use whatever technique is more efficient at achieving the required result?

Thu Feb 21, 2019 5:40 am

Joined: Sun Oct 26, 2014 5:19 pm
Posts: 56
Post Re: moco vs CGI
hi gerald,

thank you for your comment! now I know the technique of shooting scaled objects, it might be interesting for presentations of toy cars/trains in real world. the light on models is different. or huge insects, that is not so fast to make in cgi.

or vice versa shooting lilliput people in downsized environments.
-> very cool examples of lilliput wedding photography: ... 0319g.html

anyway, it is pretty fast to shoot 40 different focus takes "on film" and very accurate.

btw: What's the right word for "shooting movies" instead of taking pictures? Is there a short version that everyone understands?


Thu Feb 21, 2019 9:17 am

Joined: Wed Jan 20, 2010 4:50 pm
Posts: 555
Post Re: moco vs CGI
Live people in mini environments is interesting and worth pursuing. The only problem is shooting human scale with motion control - you need a big fast rig!

Instead you can shoot wild and motion track - which maybe you already do? - so long as your miniature rig can handle 6 axes. plus focus... :)

Rather than "focus takes" I would just say "focus passes". That implies a moving image sequence....

I'm not sure what I think about deep focus by the way. It's kind of nice to see some out of focus areas. And it does make things look more like miniatures... but good to have control if you need it...

Thu Feb 21, 2019 10:43 pm
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